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There's a lot going on in this scene and it comes together surprisingly well for such a simple concept. Perfect mix of TLC and rapid prototyping. I love how physical the interaction is: picking up a stick, poking the bag to get a marshmallow, bringing it close to the fire gingerly just like you would at a real campfire, bringing the (in my case often flamingly singed) mallow to my face to taste the results. Best I got was, "That's pretty good." Don't know if I could have done better, but that was a welcome improvement over half-a-bag's worth of "Is that even roasted?" and "Yech!" Great ambient scene, complete in what it is. I'd love to see more game--something more to be done with those flaming marshmallow bombs, perhaps...